3D rendering artist & generalist
Alessandro
Montali.
Rendering, real-time worlds
and characters in motion.

Professional work
Experience.
UFO-ADVRendering & modeling
3D rendering and modeling in 3ds Max, with occasional video editing.
SupremaReal-time & VR
Seven years across Unreal Engine 4 applications, VR, rigging, animation, simulation and 3D scanning.
Death CarnivalCharacter production
Modeled, textured, rigged and animated ten characters, each with four variants, for the title originally known as Bulletrage.
Profile
Behind the work.
I'm Alessandro, a 3D artist based in Emilia-Romagna, Italy. My work spans commercial rendering and game production, from procedural materials to characters built for real-time engines.