am. Alessandro Montali

3D rendering artist & generalist

Alessandro
Montali.

Rendering, real-time worlds
and characters in motion.

↓ Explore experience
Illustrative copper knot with fluted highlights
Illustrative study

Professional work

Experience.

UFO-ADVRendering & modeling

3D rendering and modeling in 3ds Max, with occasional video editing.

SupremaReal-time & VR

Seven years across Unreal Engine 4 applications, VR, rigging, animation, simulation and 3D scanning.

Death CarnivalCharacter production

Modeled, textured, rigged and animated ten characters, each with four variants, for the title originally known as Bulletrage.

Profile

Behind the work.

I'm Alessandro, a 3D artist based in Emilia-Romagna, Italy. My work spans commercial rendering and game production, from procedural materials to characters built for real-time engines.